The SOLID Design Principles Review
SOLID Principles Summary
Single Responsibility Principle (SRP)
- Concept: A class should have only one reason to change.
- Related Idea: Separation of Concerns - different classes handle independent aspects of the system.
- Implementation: Classes handle different tasks and solve different problems, which can then interact with each other.
Open/Closed Principle (OCP)
- Concept: Classes should be open for extension but closed for modification.
- Practical Meaning: Avoid modifying existing classes directly. Instead, extend their functionality using inheritance, interfaces, or dependency injection.
- Design Approach: Introduce interfaces to allow extension without altering the original class. Example: Implementing the specification pattern.
Liskov Substitution Principle (LSP)
- Concept: Subtypes must be substitutable for their base types.
- Implementation: Ensure that objects of a derived class can replace objects of the base class without altering the correctness of the program.
- Key Point: Maintain consistency in class design to avoid issues when consumers of your API use base types.
In C#, we use virtual
keyword and override
to implement the derived class.
Interface Segregation Principle (ISP)
- Concept: Avoid putting too much in an interface; keep them small and focused.
- Practical Meaning: Large interfaces force implementers to provide unnecessary implementations.
- Implementation: Split large interfaces into smaller, more specific ones to avoid forcing unnecessary implementations. Related to the YAGNI (You Ain’t Gonna Need It) principle.
Dependency Inversion Principle (DIP)
- Concept: High-level modules should not depend on low-level modules. Both should depend on abstractions.
- Implementation: Use interfaces to abstract low-level details. High-level modules can then depend on these abstractions rather than the concrete details.
- Example: Instead of exposing a collection directly, provide query mechanisms through an interface like
IEnumerable
orIQueryable
. High-level modules can interact with this interface without knowing the underlying implementation details.
These principles form the foundation of good object-oriented design, promoting flexibility, maintainability, and scalability in software systems.